What we publish
Flappy Arcade publishes three kinds of content, and each has a different standard.
- Games. Original browser games, built and tuned in-house.
- Game and category pages. Descriptive content about how a specific game or group of games works, written by the person who tuned it.
- Guides. Explanatory and strategic articles about the genre, its mechanics and how to improve.
We do not publish news, reviews of other people's games, sponsored content, or anything we did not build or research ourselves.
How games are tested before publication
Every game is tested against four measured targets before it appears on the site:
| Target | Value |
|---|---|
| First-attempt survival by a new player | 8–15 seconds |
| Median run length | 35–70 seconds |
| Skilled run length | 3–6 minutes |
| Time to visible improvement | Within 10 attempts |
In addition, every game goes through a fairness pass in which the obstacle generator is run offline over thousands of consecutive obstacles and each pair is checked against the reachable band, the edge margin and the clearance floor. A generator that can produce an unflyable sequence does not ship.
Controls are verified on desktop and touch before release, and every game is checked against our accessibility list: keyboard operation, visible focus, instant pause, pause on tab hide, reduced-motion support, and no information conveyed by colour alone.
How written content is produced
- The game is finished first. Page copy is written after tuning is complete, by the person who did the tuning.
- Numbers come from the source. Any figure quoted in a guide is read out of the code rather than estimated.
- Claims are checked against the build. If an article says a power-up lasts seven seconds, that is verified against the current code before publication.
- Internal links are validated. The build fails if any page references a game or guide that does not exist.
- Length floors are enforced by the build. A cornerstone guide below 1,200 words or a supporting guide below 700 fails the build rather than shipping thin.
That last point is a structural check rather than a quality guarantee, and we treat it as such. It prevents a category of problem; it does not replace judgement.
How AI is used
Being specific here matters more than a general disclaimer.
AI tools are used in producing content on this site as a drafting and editing aid: structuring an outline, suggesting phrasing, and checking consistency across a large number of pages. They are not used to generate factual claims about our games, because they cannot know them.
- Every technical figure in every guide — gravity values, gap floors, durations, cycle times — comes from our own source code, not from a model.
- Every strategic claim about how to play comes from tuning and testing the game it describes.
- Nothing is published unreviewed. A human reads every page before it ships and is responsible for it.
We do not claim a review process we do not perform, and we do not describe content as "expert-verified" or similar, because that would imply an external authority that does not exist here.
Updating and corrections
Game balance changes when playtesting shows a problem — a difficulty spike, a control that does not read clearly, a mechanic arriving too early. When a game changes, two things happen: the game page is revised, and every guide that quoted the old numbers is revised too.
Every page carries a genuine last-updated date drawn from our content records rather than from the build time, so an unchanged page does not appear freshly updated.
- Report — by email, with the page URL and the specific claim.
- Verify — against the current code or the original source.
- Correct — the page is updated and its updated date changes.
- Note — where a correction changes the meaning of something rather than fixing a typo, the change is described on the page itself rather than made silently.
Originality and copyright
Everything on this site is original work created for it. There are no image files and no audio files in the project — artwork is drawn from geometric primitives at run time and sound is synthesised from oscillators, which makes the originality of both unambiguous.
We do not use third-party game assets, characters, logos, screenshots, sound effects or code. We do not clone commercial games. We are not affiliated with any existing flappy-style game or its developer.
We also do not scrape competitors, rewrite other sites' articles, or mass-produce pages to increase the number of indexed URLs. Each of the fifty guides on this site exists because there was something specific to say.
Advertising and independence
No advertising is currently served on this site. The reserved spaces in the layout are empty containers with no ad code in them.
If advertising is enabled in future, it will be display advertising only, it will never cover the play area or the game controls, it will never be styled to resemble a game button, and no page will be written or changed because of it. Advertising has no influence over editorial content, because there is no advertiser relationship to influence it.