Arcade mechanics are not real physics
This is the claim we are most careful about on this site, because a flying game invites a misunderstanding that would be easy to encourage.
Nothing in any game here simulates real flight. There is no lift, no angle of attack, no airspeed, no stall, no air density and no wing area. A flap does not model a wingbeat producing thrust; it sets a vertical velocity to a chosen number. Gravity is a constant we picked because it feels right in a 520-unit play area, not a physical value.
Where our guides use words like gravity, buoyancy, drag, momentum or terminal velocity, they describe arcade mechanics with those names — not the real-world phenomena. If you want to understand how flight actually works, an arcade game is the wrong teacher, and we will not pretend otherwise.
Where a guide touches on a real-world topic — reaction time, for instance — we describe it in general terms without inventing precise figures, and we say which parts come from our own observation of our own players rather than from research we have not done.
What we verify, and how
| Claim type | How it is verified |
|---|---|
| A number from one of our games | Read directly from the source code |
| A statement about how a mechanic behaves | Reproduced in the game before publishing |
| A strategic claim about play | Tested across repeated runs by the person who tuned it |
| A statement about browser behaviour | Verified in the browsers we have actually run it in, and described as such |
| A general claim about the genre | Framed as an observation or opinion, and labelled as one |
The bottom row matters most. There is a temptation in this kind of writing to state opinions about game design as though they were established facts. Where we are expressing a design view — that difficulty should approach a ceiling, that authored patterns make expert difficulty fair — we say so, and we give the reasoning so you can disagree with it.
What you will not find here
- Invented statistics. No player counts, no download figures, no "studies show" without a study.
- Fabricated sources. We do not cite research we have not read, and we do not manufacture citations.
- Precise numbers for things we have not measured. Where a range is honest, we give a range.
- Fake reviews or ratings. There are none anywhere on this site.
- Awards, rankings or tournament results. None exist, so none are claimed.
- Structured data that is not on the page. Our FAQ markup describes visible FAQ content and nothing else.
Handling uncertainty
Some things are genuinely uncertain and the honest response is to say so.
We do not know how other developers tune their games, so we do not describe "typical" values for the genre. We have not run controlled studies on reaction time, so where we describe it we use approximate ranges and describe the mechanism rather than asserting precise figures. We cannot measure what visitors play, because the site has no analytics, so we never describe a game as popular except as an editorial opinion.
When a guide says "roughly" or "about", that is deliberate rather than lazy. It marks a figure we are confident about to within a range rather than exactly.
Updating outdated information
The most likely way a page here becomes wrong is that a game changes and the page does not.
The process is therefore: when a game's tuning changes, the game page and every guide that quoted the affected number are revised together, and their updated dates change. The build fails if a page references a game or guide that no longer exists, which catches structural drift automatically.
External claims about browser behaviour are re-checked when a page is next revised, because browser behaviour changes and a statement that was accurate in 2026 may not be later.
Reporting something wrong
If you believe something on this site is inaccurate, email editor@flappyarcade.xyz with the page URL and the specific claim. Corrections are handled before bug reports and before everything else.
Where a correction changes the meaning of something rather than fixing a typo, the change is described on the page rather than made silently. Our editorial policy sets out the full process.